How to play Craps for beginners
Craps, or as many say it; casino Craps is one of the many deviants of dice games playing worldwide. When you enter a land-based casino, one game can catch your eye, people standing around a table and cheering players up to roll the dice; this game is Craps. The Craps is played on a 12 feet table that is played with two dice. These two dices are built with very strict criteria, and they should be checked regularly. If any sets of dice are played for more than 8 hours, the house is obligated to change them. Strangely enough, casinos even have rules that show how players should handle the dice. Before we start on how we should play the game, let’s see how the game was originated.
History of Craps
A game of dice that is played on a table full of different outcomes. The first trace of this game goes back to 1788 when a game called “Krabz” or “Hasard” was played in the streets by ordinary people in its British version. In 1805 Hasard was taken to New Orleans by the British immigrants. Historians believe that the first person who brought Craps to the United States was a landlord in Louisiana called Bernard de Marigny. Ever since then, this game has been changed many times.
In the old version of this game, players, in order to win, had to roll the dice and have 7. But in 1907, the game was changed by John H. Winn, a young American dice maker. Winn introduced the Don’t Pass and Pass option to the game, and since then, we see this option in Craps. After the second world war, Craps was introduced to people all around the world by American soldiers. In 1960, you could find this game in most casinos in Macau, Australia, and Europe. But the real breakthrough in the development of this game was due to online casino websites. In 2004 most Casino games were introduced to the online world, and Craps was no exception.
From 2004 until now, many websites included this game in their game list, and many people worldwide love playing it. If you want to know how to play Craps, you are on the right website.
The rules of playing Craps
To start the game, the shooter (the player who holds two dices and throws them) should bet at least the minimum amount of the table on either the Pass Line (in street Craps we call it won or the right bets) or the Don’t Pass Line (Don’t win in the Wrong Bet). One of the game dealers, who has a long stick in his hand and is called a stickman, would offer 5 different dice to the shooter. At this point, the shooter should choose two of the five dices, and the other three would return to the player.
There is a strict rule on throwing the dice too, players can only use one of their hands, and when he throws dice, they should hit the other side of the table. In the case that dice is thrown out of the table after inspecting each, the shooter can take them back; otherwise, they should be changed.
More than 15 players can play at each table, and each player that places his/her Bet, in turn, will throw the dice. In Craps, players are divided into two parts; those who want to throw the dice and those who only bet on the outcome. When you want to play Craps, you should know that you have more than one or two betting options, and if you’re going to win big, you have to know them all
The game is played clockwise, which means the shooter’s left side player will throw the dice at the next round. Players that do not want to throw the dice will skip it, and the turn goes to their player on their left hand side.
Each Craps round consists of two phases; Come out and Point. To begin the round, the shooter should make a Call Out roll. If at the Come Out roll the shooter has 2,3, or even 12, then the Craps happens, which means all the Pass Line bets are lost, so Don’t Pass Lines are the winners. Instead, if the Come Out roll is 7 or 11 (in Craps, they call it Natural), in that case, all the Pass Line bets are win.
The shooter should continue to shoot again until 4, 5, 6, 8, 9 or 10 (the point) are rolled. Once the point has been set, the dealer turns around the On mark, indicating that the game’s second phase has been started. The game here has a turning point; if the shooter has point numbers in this game, the Pass Line bets will win, but if he throws a seven (we call it Seven-out), the Pass Line bets will all lose the round finished.
We call the first rolling of dice in a Craps game the Come Out roll, and each round starts with a Come out roll. The Come Out roll only happens if the previous shooter cannot make the point or have a seven-out roll. But if the player makes the point, he will take back the dice and roll once again. However, if the seven-out happens, a new player takes the dice and throws once again. As we told you before, the new shooter will be the player on the shooter’s left side; once he gets the dice, he should start a new Come Out roll.
Players should roll the dice across the Craps table; this table has three distinct areas. If you pay close attention, you would see that the middle section separates two parts. Each of these sides is precisely the same, and it is as if we are looking at the mirror. Both sides of the table contain the following boxes: Pass and Don’t Pass line bets, Come and Don’t Come bets, Odds bet, Place bets and Field bets. The middle part of the table is the proposition bets, and both sides of the table can use them.
The most important box is the Pass Line bets; if the players have 7 or 11, then the player with Pass Line bet would win, but if we have 2, 3 or 12 at this time, the player with Don’t Pass Line bet is the winner which means the Pass Line bet is the looser.
When you want to play Craps, and you are not the shooter, first take a look at “ON” and “OFF” if it is OFF, then the table is still in Come Out part, while the ON button indicates that the shooter is in the Point part and new players can place their bet all parts of the table.
The dealers have some time to collect the losing bets and pay the winners between each game round. The stickman should observe all the activities, and at the end, he would decide when to give the dice to the shooter. Now let’s look at all the available bets on the table.
Pass Line Bet:
As we spoke before, the only bet that shooter must bet is the Pass Line bet; in this roll, 7 and 11 are natural, and if you have craps (2,3 and 12), you lose. If you have a point number (4, 5, 6, 8, 9, 10), the shooter should throw to have a seven and win the game if 7 is rolled before the point number you lose. The most important bet in Craps is the Pass Line bet, and because of its importance, let’s review it once again.
- 7 or 11 (natural) Win
- 2, 3 or 12 (craps) Lose
- 4, 5, 6, 8, 9, 10 (Point) Must be repeated before 7 to win
- If the point is established before the seven-out all the point rolls are win
- When the seven-out is rolled, the round is over
- A Pass Line win pays even money.
This bet acts like Pass Line Bet, but you can bet on this option only after the point has been established with only one difference. This bet is played in two rounds, and the main difference that this bet has with Pass Line Bet is that the player bets on the first point number that the shooter will have after the “Comes.” Just like the Pass Line bet, if 7 and 11 come, the bet is a win, and if we have 2, 3 and 12 come, it will lose.
However, if one of the point numbers is rolled, the dealer will move the chips to the point number on the table that has been rolled. In this case, the number will become the come number. The shooter and other players can increase their bets, but they should put new chips close to the initial bets. Before the seven-out, all the point number which is rolled is a winner. The second round wins when the shooter has the Come Bet before the seven. If the 7 comes before the come bet, then the bet is a loss.
Don’t Pass Line Bet:
Don’t Pass Line Bet is the opposite of a Pass line bet, and if a gambler bet on this option, then numbers 2 and 3 are the winner. 12 is the tie, and when we bet on Don’t Pass Bet and have 12, we neither win nor lose.
Don’t Come Bet: in general, all the Don’t options are making the bets reversed. This bet is the reverse of the Come Bet. After the come point is established, if the rolled number is 2 or 3, you win, and if you have 7 or 11, you lose.
Place Bets: in this bet, players can bet only after the point is established, you can bet on point numbers, and if before seven-out, you have the point number you have bet on, you win. The excellent point about this bet is that you can cancel whenever you want
Field Bets: these bets involve only one roll of dice. If you bet on Field bet and have 2,3,4,9,10,11,12, then you win. At this point, if you have 5, 6,7 and 8, then you lose.
Big Six and Big Eight Bets: You can bet after the come-out roll, and if 6 and 8 are rolled before the seven-out, you are a winner.
Playing Craps is the only game that the player can calculate the true odds of winning and losing the game. However, most players cannot use this probability for their own advantage and play by their traditional odds. This article evaluated how players can win or lose the match.